It’s like being really into a song only to have the record get scratched and hit a jarring note.īut story alone does not a comic make. But, as usual, the lines of dialogue that remind you that you’re playing a video game are annoying and unwelcome. I would have preferred more Japanese pop culture references as opposed to American ones, but they still worked well to show the sign of the times. While I’m generally opposed to having pop culture references in my RPGs (they just seem so silly and out of place in a fantasy world, plus they’ll soon be out of style), they are welcome in EVE since it takes place in contemporary 1990s Japan. Two things I’ve found in a noticeable portion of RPGs are references to pop culture, and reminders that you’re playing a game. I will admit, though, that despite my nitpickiness (hey, I worked a stint as a proofreader), the rough translation didn’t diminish my enjoyment of the game any. There were also some names that were mistranslated (such as Big being called Pat, and Shiria being called Natasha). Also, there are times when characters say a mouthful and the subtitle says one or two words. The dialogue flows well in a conversational style, but is rife with spelling and grammatical errors. The other flaw is in the translation as a whole. The game worked so well in the confines of its and our reality that this particular text snippet came way out of left field and shattered any semblance of reality there. One is that a particular line of text made a scene at the very end seem a bit far-fetched to me. I would have given the story 100%, but there were a couple of minor flaws that knocked it down. It was amazing going through the story and seeing how these seemingly disjointed events and characters all came together like pieces in a puzzle. Also, late in the story, many character revelations are brought into the spotlight thus making an already tight community of characters even tighter. They also find themselves and their supposedly diverse scenarios strongly linked. Both Kojiroh and Marina are quickly thrust into a complex web of intrigue and conspiracy that neither of them expected. The latter is a top-notch Special Forces agent who has been handed the seemingly routine assignment of body guarding a diplomat’s daughter under the guise of a school tutor. The former is a down-and-out private eye who accepts a questionable case involving a missing painting for a large sum of money. The two protagonists are Kojiroh Amagi and Marina Hojo. (Yes, this is one reason I dislike dubs.)ĮVE uses a dual protagonist system. I also liked having the original Japanese voices, because the game takes place in Japan and it sounds odd to hear perfect English coming from a native Japanese person. I give kudos to C’s Ware for hiring such stellar voice talent. No matter what the language, you can tell if the actor/actress is conveying the proper emotions appropriate to his/her character and situation. Even though my understanding of Japanese is somewhat limited, the emotions and tensions conveyed by the characters throughout the story were wonderfully portrayed. I recognized some of the seiyuu from various popular anime, such as Junko Iwao who’s had major roles in X, Key the Metal Idol, and a long list of other anime and games to her credit. This makes them all the more three-dimensional and very lifelike.Īll the dialogue is voiced very well, and in its original Japanese form to boot. Both the main and supporting characters have complex personalities and go through a variety of emotions in myriad situations. The characters are very human and easy to relate to. Thankfully, the plot is excellent dare I say the best storyline I’ve encountered in a video game? There’s action, romance, humor, sexual tension, mystery, suspense, deep character development…in short, it has everything you could ever want in a story. An RPG with a sub-par plot can be saved by awesome gameplay (such as Phantasy Star Online), but EVE hasn’t much gameplay, per se, to fall back on. And unlike Western style adventure games like Monkey Island or The Longest Journey, EVE doesn’t have any wonky logic puzzles, an active inventory, or highly interactive environments.īut to have such a heavy emphasis on story could either make or break a digital comic. Unlike proverbial RPGs, which strike a nice balance between story and gameplay, EVE is pretty much all story with (mostly) still pictures. EVE: Burst Error (EVE) is what many call a Digital Comic, and for good reason.
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